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InputCancelDamageLevelProration Pt.Init. ProrationProration ScalerStartupActiveRecoveryFrame Adv.Counter HitUntechableGuard LevelGCAttribute
5ArSJR16518008084536+3Entire Time12All400HB
5BSR500240080869316-51614All800HB
Pushback 15F on standing hit
5CSJR60032001008915420-72817All1100HBP
6AS(J)R5503200808910326-121624HL1100HB
5-12 high invincible, launches on hit
6BS(J)R50041008092241112-43719HA800HB
Forces crouching on ground hit, knocks down on air hit
6CS(J)R560x232009089512(16)420-74030HL1100x2HB
2nd hit is -35 when whiffed, hitstop 0, launches on hit
2ASR165010008082838-11410ALL200F
2BrSR2201100060847212-21212L400F
2CSR550x232009097142,214+12517LA1100x2LP
JASJR165010008094636--1110HA200H
JBSJR400240090907315--1514HA800H
JCSR250x3320010094102x316--1717ALL320x3HP
Hitstop 3, projectile hit (but Noel also has hitstop)
3CR60032001006019332-184840L1100F
Hitstop 0, untechable knockdown on ground hit, cancels to 22b/c
5DSR7404100808524236-194230ALL1000HBP
6-19 head & body invincible, stagger effect on standing hit (35F), hitstop 3, 33-37 followups possible
6DSR7203200808933131-154534LA500F
6-18 head&body invincible, launches on hit, 39-42 followups possible
2DSR550x241008096191244-294527HA500x2HBP
1-18 low invincible, 5-30 airborn, pushback 32F on standing hit, hits crouching opponents on frame 24 (based on Ragna's height), hitstop 3, 40(10 after landing)-45 (***needs correction?)
4DSR7004100759231242-254930ALL1200HBF
*** 1-21 knee up invincible, stagger effect on hit (21), hitstop 0, 38-49 followups possible
JDSR600x241009085173(1)4Duration31F--4419ALL300x2HP
Knocks down on air hit, pushback 45F on ground hit, CH state while landing and following 12F, hitstop 0, after landing 7-9 followups possible




MoveInputCancelDamageLevelProration Pt.Init. ProrationProration ScalerStartupActiveRecoveryFrame Adv.Counter HitUntechableGuard LevelGCAttribute
Counter Assault6AB----------------Duration30F--Entire Time--------
1-22 invincible, 1-27 passes through the opponent
Throw5BC or 6BC--, SRx20, 540x20, 3, 33000, 200, 200100100, 70, 897412--Entire Time3070000----
2nd hit stagger effect 30F, 3rd hit untechable knockdown
Back Throw4BC--, SRx20, 540x20, 3, 33000, 3000, 200100100, 70, 897412--Entire Time3070000----
2nd hit stagger effect 30F, 3rd hit untechable knockdown
Air ThrowJBC--, R0, 95003000, 3000100100, 824321--Entire Time4080000----
2nd hit untechable knockdown
Chain Revolver AA during drive sequenceSR24032001008522235-203124ALL1100HBP
Pushback 22F on standing hit, hitstop 3, 24-31 followups possible
Chain Revolver 6A6A during drive sequenceSR30032001007521251-363428ALL1100HBP
Pushback 30F on standing hit, hitstop 0, 30-44 followups possible
Chain Revolver BB during drive sequenceSR750x2410010085173(1)431-163232ALL600x2HB, HBP
On air hit 2nd hit knocks them away, standing hit has pushback 21F, 2nd hit has hitstop 3, 25-32 followups possible
Chain Revolver 6B6B during drive sequenceSR7504100808521346-302340HA1400HB
bounce effect on air hit, standing hit pushback 25F, 27-43 followups possible
Chain Revolver CC during drive sequenceSR80041001008526636-224350ALL2200HB
Standing hit staggers 36F, hitstop 3F, projectile hit (but Noel also has hitstop), 32-47 followups possible
Chain Revolver 6C6C during drive sequenceSR70x9210010099234637-298614ALL300x9HBP
Standing hit pushback 32F, hits have a pull in effect on hit or block, hitstop 0, 65-76 followups possible
Chain Revolver DD during drive sequenceSR7704100808524234-174024ALL1000HBP
6-19 head&body invincible, standing hit pushback 24F, hitstop 3F, 31-35 followups possible
Chain Revolver 6D6D during drive sequenceSR7203200808933131-154534LA500F
6-18 head&body invincible, launches on hit, 39-42 followups possible
Chain Revolver 2D2D during drive sequenceSR550x241008096191244-294527HA500x2HBP
1-18 low invincible, 5-30 airborne, standing hit pushback 32F, hits crouching Ragna on frame 24, hitstop 3, 40(10 after landing)-45 all followups possible except 4D
Chain Revolver 4D4D during drive sequenceSR7004100759230342-264921ALL1200HBFP
1-21 knee up invincible, stagger effect on hit (21F), hitstop 0, 38-49 followups possible
II - Bloom Trigger236D during drive sequenceR800, 1200410010092202(7)234-175619, 80ALL1400, 1500HB, HBP
1st hit stagger effect (37F), 2nd hit wall bounce effect, 1st hit hitstop 20F, 2nd hit hitstop 0 & projectile hit
V - Assault Throw214D during drive sequenceR10004100809231424-94319ALL1400HB
4-18 invincible, 1-18 moves through opponent, slide knockdown effect
III - Spring Raid28D during drive sequenceR950410080808430+Landed19-34Until Landing65HL1400HB
1-11 invincible, airborn on frame 8, launches on hit
XI - Optic Barrel236A/B/CR65041007085424Duration51F+193930ALL1400HBP
Launches on hit, must come out once startup ends
XIII - Revolver BlastJ236CR400x4240010098103x5Landed9--Until Landing14ALL800x4HP
4 hits maximum
IX - Muzzle Flitter214AR0, 120003000100100, 802768+Landed13--Entire Time--LA----
Airborn from frame 14, knocks down on hit, works like a throw, can only hit standing opponents
B Flash Hider22BR5110001001031789-5***Before Recovery12HL400HBP
Hitstop 0, can only use on knocked down opponent, can cancel to other hider moves during active frames until opponent begins to stand, following 22B has startup 4F
C Flash Hider22CR700410010011017119-12735HL1400HBP
bounces on hit, hitstop 0, can only use on knocked down opponent, cancel from 22b has startup of 4
Mystic Arm - Fenrir236236DR600, 140x16, 30005, 4x16, 5010094, 96x16, 941+55(15)4851-45Entire Time50, 70x16, 120ALL1100, 100x16, 1100HB, HBPx17
Guard point from superflash until frame 9, 1st hit stagger effect (31F), launches when bullets hit, travels through projectiles, only does finishing hit if first hit connects
Mystic Arm - ThorJ236236DR160x10, 19004010097x10, 924+6--Duration119F--Entire Time100x10, 120ALL100x10, 1000HBP
Invincible until superflash, launches when bullets hit, projectile hit, travels through projectiles